| Success rates of upgrades | |
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+14masa bulletspeed12 Remiii15 granite Valkyra Yuri fantobros xpelmo cale92 xkitteh Mustafaraj huyumacs fonze Anarki 18 posters |
Success rates | no change | | 22% | [ 11 ] | 20% | | 18% | [ 9 ] | 40% | | 27% | [ 13 ] | Sold Maxed | | 33% | [ 16 ] |
| Total Votes : 49 | | |
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Anarki GM
Number of posts : 221 Age : 34 Registration date : 2008-10-13
| Subject: Success rates of upgrades Wed Oct 29, 2008 6:51 am | |
| what rates do we want?
or do you want it all done for you o_O? | |
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fonze Member
Number of posts : 49 Age : 32 Registration date : 2008-10-22
| Subject: Re: Success rates of upgrades Wed Oct 29, 2008 6:56 am | |
| no change is good. It's already stressful enough hearing the failing sound like a billion times from +9 to +10.... On the other hand. Selling everything maxed is too boring. While upgrading, I like to chat with people in the town and then start showing off once i get my sword a +10 element lol. then everybody goes: "oooohh. ahhhhh."
Last edited by fonze on Wed Oct 29, 2008 7:34 am; edited 1 time in total | |
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Anarki GM
Number of posts : 221 Age : 34 Registration date : 2008-10-13
| Subject: Re: Success rates of upgrades Wed Oct 29, 2008 7:18 am | |
| well. the 20 and 40 is ontop of current %'s
example
70% for +3 becomes 90% or 100%
10% for +9 becomes 30% or 50% | |
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huyumacs Member
Number of posts : 33 Age : 33 Registration date : 2008-10-27
| Subject: I agree with him... Wed Oct 29, 2008 7:29 am | |
| well making +10 would be tough... all i want is no role backs because its very tiring plusing those weapons.... i voted for 40%.... | |
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Mustafaraj Member
Number of posts : 11 Age : 34 Registration date : 2008-10-24
| Subject: Re: Success rates of upgrades Wed Oct 29, 2008 7:32 am | |
| We shouldn't change it maybe a little like 10%-15%. It was good when i was playing. It's not fun making a +10 set in 10 minutes. | |
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xkitteh Forum Mod
Number of posts : 133 Age : 31 Registration date : 2008-10-16
| Subject: Re: Success rates of upgrades Wed Oct 29, 2008 9:30 am | |
| no change success rate ifnot its just too easy. | |
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cale92 Addicted
Number of posts : 103 Age : 31 Registration date : 2008-10-14
| Subject: Re: Success rates of upgrades Wed Oct 29, 2008 9:35 am | |
| No change. If not it just beats the purpose if you see everyone with +10 sets, weapons and jewelry. I don't mind an increase of 5% though for the last one or two +'s before it gets maxed. e.g. +9 to +10.
Last edited by cale92 on Wed Oct 29, 2008 9:42 am; edited 1 time in total | |
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xkitteh Forum Mod
Number of posts : 133 Age : 31 Registration date : 2008-10-16
| Subject: Re: Success rates of upgrades Wed Oct 29, 2008 9:37 am | |
| Don't increase success rate by 5 or 10% T_T If its increase of 10% its like 1 in 10.. Normal success rates are fun~~ 1 in 100++ =) | |
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xpelmo Member
Number of posts : 22 Age : 34 Registration date : 2008-10-22
| Subject: Re: Success rates of upgrades Wed Oct 29, 2008 4:37 pm | |
| - Mustafaraj wrote:
- We shouldn't change it maybe a little like 10%-15%. It was good when i was playing. It's not fun making a +10 set in 10 minutes.
yes i agree..its not fund making a +10 set within 10mins or so..make it no change pls | |
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fantobros Newbie
Number of posts : 7 Age : 32 Registration date : 2008-10-22
| Subject: Re: Success rates of upgrades Wed Oct 29, 2008 4:42 pm | |
| yeah i think no change too it was goood enough | |
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Yuri Member
Number of posts : 72 Age : 29 Registration date : 2008-10-23
| Subject: Re: Success rates of upgrades Wed Oct 29, 2008 4:54 pm | |
| Im kinda in the middle of thinking, either 20% or no change, i dont want to spend way to long making a +10 set. But the good thing with no change is that you can plus when you fight and chat, so im most on the no change side. | |
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Valkyra Member
Number of posts : 39 Age : 36 Registration date : 2008-10-25
| Subject: Re: Success rates of upgrades Wed Oct 29, 2008 11:31 pm | |
| I agree, rates should be kept as they are. | |
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granite Addicted
Number of posts : 110 Age : 39 Registration date : 2008-10-14
| Subject: Re: Success rates of upgrades Thu Oct 30, 2008 11:34 pm | |
| No change it can be annoying but atleast when it fails it wont break... | |
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Remiii15 Newbie
Number of posts : 9 Age : 31 Registration date : 2008-10-31
| Subject: Re: Success rates of upgrades Sat Nov 01, 2008 12:58 am | |
| No change at all ^^ . Like the others said , +10 set and weaps in 10 min -.- . NOT FUN . | |
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cale92 Addicted
Number of posts : 103 Age : 31 Registration date : 2008-10-14
| Subject: Re: Success rates of upgrades Sat Nov 01, 2008 3:18 am | |
| I'd say improve very slightly the success rates for rings, plugs and demols at higher +'s. | |
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bulletspeed12 Addicted
Number of posts : 149 Age : 31 Registration date : 2008-10-15
| Subject: Re: Success rates of upgrades Sat Nov 01, 2008 2:10 pm | |
| Should be 20% higher... BECAUSE THE...damn jewls. | |
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granite Addicted
Number of posts : 110 Age : 39 Registration date : 2008-10-14
| Subject: Re: Success rates of upgrades Sat Nov 08, 2008 10:21 pm | |
| Was/is the succes rate changed? Because it is much harder now cant even get past +6 used 3 sets of sunstones to try and get to +7 Or am i just out of luck? | |
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masa Member
Number of posts : 21 Age : 32 Registration date : 2008-10-30
| Subject: Re: Success rates of upgrades Sat Nov 08, 2008 11:41 pm | |
| If I had my way, it would be 100%
But I can't always have my way. Just make it 35% higher, and I'll be happy. | |
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uberelectric Member
Number of posts : 13 Age : 32 Registration date : 2008-10-31
| Subject: Re: Success rates of upgrades Sun Nov 09, 2008 12:04 am | |
| This is a pserver. The people who play on it didn't come here for a challenge, they came here because the normal server is too hard to excell at. We want to have fun and be strong, not waste all of our time on upgrading our crap. In response to the people who said upgrading in 10 minutes isn't fun...It takes 45 minutes to get +10 for your information (I've checked on a 1-1 upgrade rate server) and HOW on earth is it remotely fun upgrading? You stand in one spot, clicking over and over for 45 minutes, each fail you get more and more frustrated until you just want to get off the server. I say we have the option to ugprade for you people, but have pre-maxed ones in the store for people who don't wanna waste their time upgrading, and want to have FUN! | |
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iUzi Newbie
Number of posts : 3 Age : 34 Registration date : 2008-11-07
| Subject: Re: Success rates of upgrades Sun Nov 09, 2008 12:27 am | |
| I would really like +10 in shops. That would save a bunch of time. But what are we talking about in money increases? ... | |
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Snoooben Member
Number of posts : 19 Age : 30 Registration date : 2008-11-08
| Subject: Re: Success rates of upgrades Sun Nov 09, 2008 12:32 am | |
| Well when your uppgrading in town you make new friends. ^^ | |
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granite Addicted
Number of posts : 110 Age : 39 Registration date : 2008-10-14
| Subject: Re: Success rates of upgrades Sun Nov 09, 2008 1:04 pm | |
| No dont sell em +10 just increase the rate for a bit like 10%~20% because when you want to create a ultimate weapon imo you need to work for it. Not just get it handed to you. Also this way there will be less lag since upgrading in flaris creates a bit of lag. | |
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fonze Member
Number of posts : 49 Age : 32 Registration date : 2008-10-22
| Subject: Re: Success rates of upgrades Sun Nov 09, 2008 6:27 pm | |
| Shouldn't this discussion be ended >.>
I think everything is fine now, not too hard and not too easy
Also this topic was for when Ash was going to take over....now luke came so it's unneccesary unless he decides to change it.... | |
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mike Member
Number of posts : 15 Age : 31 Registration date : 2008-11-08
| Subject: Re: Success rates of upgrades Mon Nov 10, 2008 10:26 am | |
| - Snoooben wrote:
- Well when your uppgrading in town you make new friends. ^^
ye im with u id rather leave success rate like this if these ppl think making +10 set is hard think about ultimate wepons i say leave as it is and never wipe xD | |
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