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 About awakenings

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Valkyra
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PostSubject: About awakenings   Fri Oct 31, 2008 11:41 pm

I was wondering if awakening could be tweaked or changed in any way. One of the reasons I'm quitting EFlyff is because of how overpowering awakenings are to certain classes (most notably BPs, who can get 5k+ asal dmg with only ONE awakening), and I would like to see things change here, if possible.

Ideally, I'd like to see MP and shield awakenings gone...or even better, just no awakenings at all. (v7-like ftw D:)

What do you people think about it?

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ValkyBlade - Lv 10x Blade
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xkitteh
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PostSubject: Re: About awakenings   Sat Nov 01, 2008 12:33 am

In elegant only single bonus awaken works so it will make people think twice about awakening as any awakens with 2 or more bonuses will vanish immediately after relogging
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Valkyra
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PostSubject: Re: About awakenings   Sun Nov 02, 2008 2:26 am

Well, it's still possible to get MP+450 on your suit....your knuckle and your shield. And that...1350 MP is a fuckton of damage. And considering the prices of greens, it would be easy for a BP to buy loads of them and awake them until they get a decent MP one (I remember I got like 300 MP on my 4th LGA /ridicule).

I just wouldn't like to see this server turned into the "AsalForFun" that eFlyff is now Mad

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fonze
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PostSubject: Re: About awakenings   Sun Nov 02, 2008 2:27 am

sigh......asal........deadly......*sigh*
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granite
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PostSubject: Re: About awakenings   Sun Nov 02, 2008 10:16 am

Lol flyff is not balanced everyone knows that if a bp uses asal allways there just being cheap.
besides there are some ways arround it, wich im not gonna tell.

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Anarki
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PostSubject: Re: About awakenings   Sun Nov 02, 2008 4:19 pm

doesnt matter asal damage. pvp can cause lags or crashs. if we catch you dualing youll get a warning then a ban.
also i belive awakens will be removed if they cant be fixed entirely..

untill then. just dont use em.. there too much of a pain in the rear.

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Valkyra
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PostSubject: Re: About awakenings   Sun Nov 02, 2008 10:06 pm

I would still enjoy to have PvP one day here, if that's possible Mad

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granite
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PostSubject: Re: About awakenings   Mon Nov 03, 2008 10:35 pm

Valkyra wrote:
I would still enjoy to have PvP one day here, if that's possible Mad


we all like that.....atleast i think so, but right now it doesnt work well.

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masa
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PostSubject: Re: About awakenings   Mon Nov 03, 2008 11:25 pm

People tend to forget that Blades get bonuses from both of their swords/axes. But that's another story.

Pretty much, Asal is the only one effective stratagey BPs have in PVP. And it can easily be stopped by a any 'Freeze' skill. Blades, Psykeepers, Battle RMs, and Jesters can reak absolute havoc on a Billposter, heck even Knights can with Sneaker. A good PVP Billposter knows that he needs as high a critical rate as possible, to help his or her Stonehand keep their opponent occupied (Although I tend to use Asal at that moment too D:). Billposters, have no range capabilities too. Not saying that Blades, Knights, and YY-Jesters can range like Rangers, Elementors, and Psykeepers, but eh. Somebody has to be able to stand against a Dual Ultimate Bloody weilding Blade.
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granite
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PostSubject: Re: About awakenings   Tue Nov 04, 2008 6:22 pm

Aww now you let the bunny out of the hat.

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Granite
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bulletspeed12
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PostSubject: Re: About awakenings   Wed Nov 05, 2008 11:40 am

What he's saying is that BP's is one of the only classes that can stand against fully armored and equippped Blades, so he needs some leeway.

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masa
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PostSubject: Re: About awakenings   Wed Nov 05, 2008 12:35 pm

Well I'm not exactly saying that. Psykeepers can Satanology them and pound away to their hearts content. Yo Yo Jesters can just assassinate. Battle RMs can stunlock with a Historic and beat them to death. Its just in a head on fight, you don't have much of a chance against a fully armed blade. Any class can kill any other class. Its as simple as that, its just that some are better at it than others.
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Valkyra
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PostSubject: Re: About awakenings   Wed Nov 05, 2008 8:37 pm

As long as we don't get stuff like holys or remantis, we'll be cool then I guess o:

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bulletspeed12
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PostSubject: Re: About awakenings   Thu Nov 06, 2008 11:26 am

Heh, well awakenings are now fixed. Now you'll be even madder.

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