Elegant Flyff

A Hostel For Gamers.
 
HomeHome  ­SearchSearch  ­RegisterRegister  ­Log inLog in  
Post new topic   Reply to topicShare | 
 

 Success rates of upgrades

View previous topic View next topic Go down 
Goto page : 1, 2  Next

Success rates
no change
22%
 22% [ 11 ]
20%
18%
 18% [ 9 ]
40%
26%
 26% [ 13 ]
Sold Maxed
32%
 32% [ 16 ]
Total Votes : 49
 

AuthorMessage
Anarki
GM


Number of posts: 221
Age: 20
Registration date: 2008-10-13

PostSubject: Success rates of upgrades   Wed Oct 29, 2008 4:51 am

what rates do we want?

or do you want it all done for you o_O?

_________________
Back to top Go down
View user profile
fonze
Member


Number of posts: 49
Age: 17
Registration date: 2008-10-22

PostSubject: Re: Success rates of upgrades   Wed Oct 29, 2008 4:56 am

no change is good. It's already stressful enough hearing the failing sound like a billion times from +9 to +10.... Mad

On the other hand. Selling everything maxed is too boring. While upgrading, I like to chat with people in the town and then start showing off once i get my sword a +10 element lol. then everybody goes: "oooohh. ahhhhh."


Last edited by fonze on Wed Oct 29, 2008 5:34 am; edited 1 time in total
Back to top Go down
View user profile
Anarki
GM


Number of posts: 221
Age: 20
Registration date: 2008-10-13

PostSubject: Re: Success rates of upgrades   Wed Oct 29, 2008 5:18 am

well. the 20 and 40 is ontop of current %'s


example

70% for +3 becomes 90% or 100%

10% for +9 becomes 30% or 50%

_________________
Back to top Go down
View user profile
huyumacs
Member


Number of posts: 33
Age: 19
Registration date: 2008-10-27

PostSubject: I agree with him...   Wed Oct 29, 2008 5:29 am

well making +10 would be tough... all i want is no role backs because its very tiring plusing those weapons.... scratch


i voted for 40%....
Back to top Go down
View user profile
Mustafaraj
Member


Number of posts: 11
Age: 19
Registration date: 2008-10-24

PostSubject: Re: Success rates of upgrades   Wed Oct 29, 2008 5:32 am

We shouldn't change it maybe a little like 10%-15%. It was good when i was playing. It's not fun making a +10 set in 10 minutes.
Back to top Go down
View user profile
xkitteh
Forum Mod


Number of posts: 133
Age: 16
Registration date: 2008-10-16

PostSubject: Re: Success rates of upgrades   Wed Oct 29, 2008 7:30 am

no change success rate ifnot its just too easy.
Back to top Go down
View user profile
cale92
Addicted


Number of posts: 103
Age: 17
Registration date: 2008-10-14

PostSubject: Re: Success rates of upgrades   Wed Oct 29, 2008 7:35 am

No change. If not it just beats the purpose if you see everyone with +10 sets, weapons and jewelry. I don't mind an increase of 5% though for the last one or two +'s before it gets maxed. e.g. +9 to +10.


Last edited by cale92 on Wed Oct 29, 2008 7:42 am; edited 1 time in total
Back to top Go down
View user profile
xkitteh
Forum Mod


Number of posts: 133
Age: 16
Registration date: 2008-10-16

PostSubject: Re: Success rates of upgrades   Wed Oct 29, 2008 7:37 am

Don't increase success rate by 5 or 10% T_T
If its increase of 10% its like 1 in 10..
Normal success rates are fun~~ 1 in 100++ =)
Back to top Go down
View user profile
xpelmo
Member


Number of posts: 22
Age: 19
Registration date: 2008-10-22

PostSubject: Re: Success rates of upgrades   Wed Oct 29, 2008 2:37 pm

Mustafaraj wrote:
We shouldn't change it maybe a little like 10%-15%. It was good when i was playing. It's not fun making a +10 set in 10 minutes.

yes i agree..its not fund making a +10 set within 10mins or so..make it no change pls Razz
Back to top Go down
View user profile
fantobros
Newbie


Number of posts: 7
Age: 18
Registration date: 2008-10-22

PostSubject: Re: Success rates of upgrades   Wed Oct 29, 2008 2:42 pm

yeah i think no change too
it was goood enough
Back to top Go down
View user profile
Yuri
Member


Number of posts: 72
Age: 15
Registration date: 2008-10-23

PostSubject: Re: Success rates of upgrades   Wed Oct 29, 2008 2:54 pm

Im kinda in the middle of thinking, either 20% or no change, i dont want to spend way to long making a +10 set. But the good thing with no change is that you can plus when you fight and chat, so im most on the no change side.

_________________


IGN and level in Elegant Flyff:

Yuri: Level 53 Mercenary
Back to top Go down
View user profile http://www.youtube.com/watch?v=CJJBa3u6tC4
Valkyra
Member


Number of posts: 39
Age: 21
Registration date: 2008-10-25

PostSubject: Re: Success rates of upgrades   Wed Oct 29, 2008 9:31 pm

I agree, rates should be kept as they are.

_________________

ValkyBlade - Lv 10x Blade
Back to top Go down
View user profile
granite
Addicted


Number of posts: 110
Age: 24
Registration date: 2008-10-14

PostSubject: Re: Success rates of upgrades   Thu Oct 30, 2008 9:34 pm

No change it can be annoying but atleast when it fails it wont break...

_________________
Granite
Back to top Go down
View user profile
Remiii15
Newbie


Number of posts: 9
Age: 16
Registration date: 2008-10-31

PostSubject: Re: Success rates of upgrades   Fri Oct 31, 2008 10:58 pm

No change at all ^^ .
Like the others said , +10 set and weaps in 10 min -.- . NOT FUN .
Back to top Go down
View user profile
cale92
Addicted


Number of posts: 103
Age: 17
Registration date: 2008-10-14

PostSubject: Re: Success rates of upgrades   Sat Nov 01, 2008 1:18 am

I'd say improve very slightly the success rates for rings, plugs and demols at higher +'s.

_________________


Click here to feed me a Chocolate Chip Cookie!

Sabre - 93 Blade
Knight - 83 Knight
Back to top Go down
View user profile
 

Success rates of upgrades

View previous topic View next topic Back to top 
Page 1 of 2Goto page : 1, 2  Next

Permissions of this forum:You cannot reply to topics in this forum
Elegant Flyff :: Server Creation :: release section-
Post new topic   Reply to topic